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The Ill Communication

Like a daredevil
December 19, 2015 | 08:15 | Written by: snake911

I really don’t give a hoot what the critics have to say, but I really wanna play Devil's Third. Problem is (1) I don’t own a Wii U and (2) the price for the game skyrocketed shortly after its US release; at least it did for the physical copy. So for the time being, I’m not going to be able to play it any time soon.

From what I’ve read from people who played it sounds like it’s just a big mess, trying to dabble in many different types of gameplay but really doesn’t do any of them well, making it a mediocre experience. If that’s true then that’s a real shame to hear because Itagaki did some great stuff while working at Tecmo with the DOA and Ninja Gaiden series’. And knowing this game has been in development for over five years adds on to the pile of bummer regarding Devil's Third.

As of now, I compare it with being on the same level as Duke Nukem Forever. Everyone hated it, but it was a game I still wanted to play due to its incredible length of time being developed and with all of the mystique it had tied with it. It was just something I wanted to experience for myself and ended up having a good time playing. Not great, but good. Same goes for Devil's Third: a long dev cycle and from a guy who made some great action and fighting games. Hopefully it will eventually find its way on to the PC or PS4 so I can experience it myself. Even though it may be bad, it’s a risk I’m willing to take.

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